//
//  Boss.h
//  SpaceViking
//
//  Created by Long on 12/25/11.
//  Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//

#import "GameCharacter.h"

@interface Boss : GameCharacter {
    CCAnimation *waitingAnim;
    CCAnimation *slashingAnim;
    CCAnimation *takingAHitAnim;
    CCAnimation *defendingAnim;
    CCAnimation *dyingAnim;
    CCAnimation *slashingLeftAnim;
    CCAnimation *slashingRepairAnim;
    CCAnimation *slashingBeginAnim;
    CCAnimation *slashingEndAnim;
    CCAnimation *slashingLeftTopAnim;
    CCAnimation *slashingRightTopAnim;
    CCAnimation *slashingRightAnim;
    GameCharacter *samuraiCharacter;
    float timeBoss;
    int randomAction;
}
@property (nonatomic, retain) CCAnimation *waitingAnim;
@property (nonatomic, retain) CCAnimation *slashingAnim;
@property (nonatomic, retain) CCAnimation *takingAHitAnim;
@property (nonatomic, retain) CCAnimation *defendingAnim;
@property (nonatomic, retain) CCAnimation *dyingAnim;
@property (nonatomic, retain) CCAnimation *slashingLeftAnim;
@property (nonatomic, retain) CCAnimation *slashingBeginAnim;
@property (nonatomic, retain) CCAnimation *slashingEndAnim;
@property (nonatomic, retain) CCAnimation *slashingRepairAnim;
@property (nonatomic, retain) CCAnimation *slashingLeftTopAnim;
@property (nonatomic, retain) CCAnimation *slashingRightTopAnim;
@property (nonatomic, retain) CCAnimation *slashingRightAnim;
@end
